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PKMN Armor is a tool introduced by Ship in PKMN RB2.

How It Works[]

Well, you make your PKMN hold the Armor of one of its types. It gets different moves, and its stats all gain 50.

If you want your PKMN to return to normal, take the armor away from the PKMN, and it goes to your Inventory. Your PKMN's stats and moves return to normal.

Movesets[]

Fire[]

  • Fire Blast
  • Flamethrower
  • Blast Burn
  • Fire Punch

Water[]

  • Hydrocannon
  • Hydro Pump
  • Ice Beam
  • Bubblebeam

Grass[]

  • Vine Whip
  • Mega Drain
  • Giga Drain
  • Frenzy Plant

Poison[]

  • Toxic
  • Poison Powder
  • Smog
  • Smokescreen

Flying[]

  • Steel Wing
  • Aerial Ace
  • Whirlwind
  • Hi Jump Kick

Fighting[]

  • Mach Punch
  • Ice Punch
  • Rolling Kick
  • Hi Jump Kick

Normal[]

  • Take Down
  • Double Edge
  • Cut
  • Slash

Dragon[]

  • Dragon Rage
  • Dragonbreath
  • Dragon Dance
  • Flamethrower

Others TBA

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