PKMN Armor is a tool introduced by Ship in PKMN RB2.
How It Works[]
Well, you make your PKMN hold the Armor of one of its types. It gets different moves, and its stats all gain 50.
If you want your PKMN to return to normal, take the armor away from the PKMN, and it goes to your Inventory. Your PKMN's stats and moves return to normal.
Movesets[]
Fire[]
- Fire Blast
- Flamethrower
- Blast Burn
- Fire Punch
Water[]
- Hydrocannon
- Hydro Pump
- Ice Beam
- Bubblebeam
Grass[]
- Vine Whip
- Mega Drain
- Giga Drain
- Frenzy Plant
Poison[]
- Toxic
- Poison Powder
- Smog
- Smokescreen
Flying[]
- Steel Wing
- Aerial Ace
- Whirlwind
- Hi Jump Kick
Fighting[]
- Mach Punch
- Ice Punch
- Rolling Kick
- Hi Jump Kick
Normal[]
- Take Down
- Double Edge
- Cut
- Slash
Dragon[]
- Dragon Rage
- Dragonbreath
- Dragon Dance
- Flamethrower
Others TBA